Are you a game development company?
No. Our operation is informal at the moment, but if there is enough support we’ll likely incorporate as an LLC and put together a Kickstarter campaign.
Do you have previous experience making games?
No – we’ve played a lot though! Our experience includes running game tournaments and building an electronic Go AI (now sadly defunct!), but beyond that, this is our first time creating something like this.
Why Go? Why Multiplayer?
Go is one of the world’s great games. Its depth of strategy and tactics is nearly unmatched by anything else: even modern tabletop and electronic games. It’s always been unfortunate that it isn’t possible to play with more than one person AND it is rather inaccessible for the casual player. We are looking to change that.
Is this the first attempt at multiplayer Go?
No. There have been quite a few, actually. See our Hello World post!
Is the resulting game really “multiplayer Go”?
No, no really. It would be more accurate to say that it’s a multiplayer game which is partly inspired by the Go game mechanic. Our goal is to create a game that retains the strategic/tactical depth of traditional Go and makes it richer while adding some new elements to help make it a more initially accessible game.
Why are you thinking of adding a storyline rather than keeping it as a simple board game?
For the first version, we wanted to make the game more accessible to a wide range of players. The randomness and storyline make it more fun in a casual setting. The addition of movement cards also means that players who are behind can spring surprises and turn the tables in a short amount of moves. Anything can happen! We’re thinking of having a “Pro” version which is just the pure game mechanic and no randomness, so that’s pure skill just the way Go is. (Let us know if you think that’s a good idea!)
You say that the rules are (or will be) open source/creative commons – what does that mean?
We don’t know if this version of the game will be a commercial success or not, or if we’ll even be able to build it (though we plan to try: sign up for the mailing list to track us!). But, whatever happens, we hope that others might be able to reuse the rules and concepts. To do that, the rules will be open source and copyright free under creative commons.
How can I help?
Feedback is our greatest need at the moment: that, and spreading the word. For feedback, we’d love comments and feedback on the blog articles, on the rule set or by email (via the Contact page or directly to email@example.com). To spread the word, please pass along the link to this blog to friends you think might be interested.
I want to playtest the game! How do I do that?
Check out our playtest kit blog post and send us feedback!
How do I stay informed?
You can join the mailing list here!